

Each season in the game will be thematic, with their own quest line and content without needing to take from the main plot.Īll of this will of course be canon to the larger lore of the world, but it means that we may meet new characters, or returning old characters from the past. “Now seasons, though, when we think about the story, we know that we want to continue to build upon the world of Diablo 4 and the world of Sanctuary, but we do not want to extend the campaign into seasons and then make seasons required reading for the expansions, for that to make sense.”Īccording to Piepiora, the team behind Diablo 4 believes that this is the right kind of content structure “for a number of reasons.” One of the main ones he mentioned is the fact that when working with this vision, devs will be able to craft compelling seasons separate from what may come in a possible expansion. While we’re not talking about our expansions today, it’s important to realise they’re a part of the ecosystem of what we support the game with moving forward.” “ We have our quarterly seasonal releases, then we’ll have our expansion packs. “We have two different kinds of releases after the game launches,” he said.

Instead, they will tell self-contained storylines that expand the world of Sanctuary, with the main plot being reserved for future expansions.Īs reported by Eurogamer, associate game director Joe Piepiora spoke in detail about how Diablo 4′s post-launch content will work. Diablo 4 is about to be released around the world, but while it’ll maintain the seasonal update format of its predecessor, Blizzard Entertainment has confirmed that the main story of the game will not be continued in this way.
